Mystical powers
Power Descriptions
Action
Mystical powers take a Standard Action to use unless otherwise specified in their description. The actual movements involved in using a mystic power are determined by which mystical tradition the character follows.
Targeting
A power may say that you have to "clearly sense" a target. To clearly sense a target, it has to be within 1/10th of the maximum distance that you could sense it at with one of your senses, or have been within the past round. Camera feeds and such are sufficient, so long as they're displaying sensory input within the past round, but the camera's sensor also has to be within 1/10th of its maximum sensing distance. For example, Akrum the Mystic and Bob are talking over a hologram connection at a distance of 3 light seconds (less than 1 round). Bob is yelled at by someone out of view (normally audible from 300 meters away, but with a hologram scanner, only 150 meters). So long as the yelling person is within 15 meters of Bob's scanner, and as long as Akrum is close enough to the hologram display to clearly hear the sounds it makes, Akrum can target the offscreen person with mystic powers this round.
A power may say that a target has to "clearly sense" you, which works the same way, in reverse.
Common Augments
The following augments can be applied to any appropriate power.
Hyper Destructive (+1): When the power deals damage, it gets +1 Demolition. This augment can be applied multiple times.
Multi-Target (+2): The power can target twice as many targets. This augment can be applied multiple times.
Increased Area (+3): The radii and lengths of any of the powers area of effect are doubled. This augment can be applied multiple times.
Elements
Fire
|
Rank 1
| |
| [ Magic-Damage ] | |
| Target: One creature or object you can clearly sense. | |
| Effect: If you hit the target with an attack against AD, it takes 1d6 Heat damage and is lit on fire. | |
| Superheat (+3): Combust gets +2 Demolition. If the target is killed or destroyed, it explodes violently, dealing 1d6-1 Physical damage ([ Magic-Damage ] applies, as does the bonus demolition) in a 10 meter spray. | |
| Inferno (+2): The on fire condition applied by Combust adds your [ Magic-Damage ], including to other targets it spreads to. | |
| Fan the Flames (+4): You may target two additional targets if all targets are already on fire. |
