Unicorn: Difference between revisions
From Gempunks
Foxwarrior (talk | contribs) mind control skewer is not particularly unique, but therapy maybe |
Foxwarrior (talk | contribs) m might as well make its speed slightly respectable too |
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|ad=9 (20 factor) |gd=10 (25 factor) |will=7 (50 factor) |fortitude=5 (25 factor) | |ad=9 (20 factor) |gd=10 (25 factor) |will=7 (50 factor) |fortitude=5 (25 factor) | ||
|attack=5 (25 factor) |initiative=0 |stealth=2 |perception=2 | |attack=5 (25 factor) |initiative=0 |stealth=2 |perception=2 | ||
|movement= | |movement=24 meter [[land speed]] with 6 meter jump. | ||
|hp=4 |toughness=4 | |hp=4 |toughness=4 | ||
|attacks=3 | |attacks=3 | ||
Revision as of 00:07, 25 February 2013
Unicorn
A unicorn is a pink horse, with a single horn protruding from the center of its forehead. At the base of this horn there is a pink gem. Its unarmed attacks deal +3 damage. It also has a Brutal Skewer attack which deals 1d6+5 Physical damage, and any creature wounded by this skewering becomes the Unicorn's devoted protector and minion for 1 round per wound. The unicorn is quite smart, but cannot speak.
As a standard action, the Unicorn can gently touch a creature with its horn to cure that creature of any psychological or emotional problems the Unicorn chooses; this somewhat reduces the creature's ability to experience those emotions in any context. A creature touched in this way gets a DC 10 Will save to resist.
| Unicorn Paragon — 100 points
| |
| AD 9 (20 factor) GD 10 (25 factor) Will 7 (50 factor) HP 4 Toughness 4 | |
| Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
| Stealth 2 Perception 2 Agility {{{agility}}} | |
| Descriptors {{{descriptors}}} | |
| Movement 24 meter land speed with 6 meter jump. | |
| Size 2 meters Reach 2 meters | |
| Weight {{{weight}}} | |
| Skills Strongman +4, Nature +1, Diplomacy +8, Insight +8 |
