Torpedo tube: Difference between revisions
From Gempunks
Foxwarrior (talk | contribs) if something was done to make massive weapon attacks (almost) always miss normal people, Godzilla would need a sizeable sturdiness boost for this stuff to make sense |
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|descriptors=[ [[Heavy]] ], [ [[Loud]] ], [ [[Trigger Grip]] ] | |descriptors=[ [[Heavy]] ], [ [[Loud]] ], [ [[Trigger Grip]] ] | ||
|damage=1d8+5 Physical | |damage=1d8+5 Physical | ||
|points= | |points=100 |weight=400 [[Kilograms]] | ||
|range=120m/400m/2000m/30000m | |range=120m/400m/2000m/30000m | ||
|siegereload=100 Kilograms | |siegereload=100 Kilograms | ||
Revision as of 05:11, 14 February 2015
| Torpedo Tube Weapon
| |
| [ Heavy ], [ Loud ], [ Trigger Grip ] | |
| Coins 1000 Weight 400 Kilograms
| |
| Damage: 1d8+5 Physical | |
| Range: 120m/400m/2000m/30000m | |
| Incremental Reload: 100 Kilograms | |
| Ammunition: A torpedo weighs 100 Kilograms and is worth 3 points. | |
| Handedness: Reloading requires two hands. | |
| Effects: The torpedo attacks all targets in a 5 meter radius blast. It deals +8 damage to the target in the center. | |
| Torpedoes fired travel at a rate of 3000 meters per round, altering course to continue directly towards the originally specified target as necessary. | |
| The torpedoes and their blasts travel with ease through water. Torpedoes drop downwards in air. |
