Talking skull: Difference between revisions
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|movement=2 meter [[land speed]] with 0.5 meter jump distance. 2 meter [[burrow speed]]. | |movement=2 meter [[land speed]] with 0.5 meter jump distance. 2 meter [[burrow speed]]. | ||
|size=0.25 meters |reach=0.25 meters | |size=0.25 meters |reach=0.25 meters | ||
|skills=[[History|History +2]], [[Bluff|Bluff +2 | |skills=[[History|History +2]], [[Bluff|Bluff +2]] | ||
|carrying=0. | |carrying=0.5 [[kilograms]] |weight=1 [[Kilograms|Kilogram]] | ||
}} | }} | ||
Revision as of 03:34, 21 March 2013
Talking Skull
A talking skull is an undead skull, typically found scavenging for bones to eat in graveyards. These skulls have a heavy Bright Flash weapon, which makes 1d8 Light damage attacks against all creatures and unattended objects in a 90 degree, 5 meter conical spray, and a Bright Beam weapon, which has 30m/50m range and deals 1d8 Light damage.
Talking skulls live on a diet of bones. They are somewhat intelligent. While a talking skull doesn't have the memories or personality of its former owner, it can speak the languages its owner possessed in life, as well as learning new ones.
| Talking Skull Common — 18 points
| |
| AD 7 (4 factor) GD 5 (0 factor) Will 2 (8 factor) HP 1 Toughness 3 | |
| Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
| Stealth 1 Perception 3 Agility {{{agility}}} | |
| Descriptors {{{descriptors}}} | |
| Movement 2 meter land speed with 0.5 meter jump distance. 2 meter burrow speed. | |
| Size 0.25 meters Reach 0.25 meters | |
| Weight 1 Kilogram | |
| Skills History +2, Bluff +2 |
