Speed racer: Difference between revisions

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|attackf=6 |stealthf=3
|attackf=6 |stealthf=3
|bonus1=Each time you take a [[move action]] to run, your movement speed increases by 15 meters. This bonus stacks, and lasts until you move in a different direction, or you end your turn without activating it.
|bonus1=Each time you take a [[move action]] to run, your movement speed increases by 15 meters. This bonus stacks, and lasts until you move in a different direction, or you end your turn without activating it.
|bonus2=If you travel more than 2000 meters in a single round, any creature or unattended object within 50 meters of you at any point during this movement takes 1d6-1 Noise damage and is deafened for 1 round on a successful wound.
|bonus2=If you travel more than 5000 meters in a single round, any creature or unattended object within 50 meters of you at any point during this movement takes 1d6-1 Noise damage and is deafened for 1 round on a successful wound.
|bonus3=You get +2 to [[Initiative Bonus]].
|bonus3=You get +2 to [[Initiative Bonus]].
}}
}}

Revision as of 07:48, 5 February 2014

Speed Racer
Legend Tier Expertise
Bonuses:
♦ Each time you take a move action to run, your movement speed increases by 15 meters. This bonus stacks, and lasts until you move in a different direction, or you end your turn without activating it.
♦ If you travel more than 5000 meters in a single round, any creature or unattended object within 50 meters of you at any point during this movement takes 1d6-1 Noise damage and is deafened for 1 round on a successful wound.
♦ You get +2 to Initiative Bonus.