Skeleton: Difference between revisions

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|adf=2 |gdf=1 |willf=0
|adf=2 |gdf=1 |willf=0
|attackf=0
|attackf=0
|bonus1=You now count as an [[Undead]] creature.
|bonus1=You now count as an [ [[Undead]] ] creature, and are no longer [ [[Blooded]] ].
|bonus2=You no longer need to breathe, and you survive on a [[Survival#Diet|bone diet]] instead of your normal kind.  
|bonus2=You no longer need to breathe, and you survive on a [[Survival#Diet|bone diet]] instead of your normal kind.  
|bonus3=You have only a vestigial [[soul]] and mind, and lose all of your class levels and skill points. You cannot speak or think for yourself. Without guidance by a creature who you have been told may command you (or the caster), you continue to repeatedly perform whatever task you were last commanded to do.
|bonus3=You have only a vestigial [[soul]] and mind, and lose all of your class levels and skill points. You cannot speak or think for yourself. Without guidance by a creature who you have been told may command you (or the caster), you continue to repeatedly perform whatever task you were last commanded to do.

Revision as of 05:29, 17 December 2013

Skeleton
Special Tier Expertise
Prerequisites  Must have been brought back by Animate skeletons.
Bonuses:
♦ You now count as an [ Undead ] creature, and are no longer [ Blooded ].
♦ You no longer need to breathe, and you survive on a bone diet instead of your normal kind.
♦ You have only a vestigial soul and mind, and lose all of your class levels and skill points. You cannot speak or think for yourself. Without guidance by a creature who you have been told may command you (or the caster), you continue to repeatedly perform whatever task you were last commanded to do.
♦ While exposed to bright light, you get a -1 penalty to Perception.
♦ Your Fear Response changes to Frenzy.