Scalpel: Difference between revisions
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|handedness=The Scalpel is too small to be used two-handed. | |handedness=The Scalpel is too small to be used two-handed. | ||
|effect1=When you ''[[Medic|Cure]]'', you may inflict one wound to get +3 to your d10 roll, but you cannot use this ''cure'' attempt to cure the [[prone]], [[on fire]], or [[chilled]] conditions. If the target is unwilling, make a [[normal attack]] as part of the process, and only get the bonus to the roll if you wound normally; no extra wound is inflicted. | |effect1=When you ''[[Medic|Cure]]'', you may inflict one wound to get +3 to your d10 roll, but you cannot use this ''cure'' attempt to cure the [[prone]], [[on fire]], or [[chilled]] conditions. If the target is unwilling, make a [[normal attack]] as part of the process, and only get the bonus to the roll if you wound normally; no extra wound is inflicted. | ||
| | |effect2=When making a [[cut out]] attack, you may inflict 1 less wound. The success of the cut out attempt itself is unaffected. | ||
}} | }} | ||
Revision as of 01:25, 13 October 2013
| Scalpel Weapon
| |
| Nanomotors inside the scalpel automatically adjust for user | |
| Coins 0 Weight 0.1 Kilograms
| |
| Damage: 1d6 Physical | |
| Handedness: The Scalpel is too small to be used two-handed. | |
| Effects: When you Cure, you may inflict one wound to get +3 to your d10 roll, but you cannot use this cure attempt to cure the prone, on fire, or chilled conditions. If the target is unwilling, make a normal attack as part of the process, and only get the bonus to the roll if you wound normally; no extra wound is inflicted. | |
| When making a cut out attack, you may inflict 1 less wound. The success of the cut out attempt itself is unaffected. |
