Scalpel: Difference between revisions

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|fluff=Nanomotors inside the scalpel automatically adjust for user  
|fluff=Nanomotors inside the scalpel automatically adjust for user  
|points=0 |weight=0.1 [[Kilograms]]
|points=0 |weight=0.1 [[Kilograms]]
|Damage=1d6 Physical
|damage=1d6 Physical
|handedness=The Scalpel is too small to be used two-handed.
|handedness=The Scalpel is too small to be used two-handed.
|effect1=When you ''[[Medic|Cure]]'', you may inflict one wound to get +3 to your d10 roll, but you cannot use this ''cure'' attempt to cure the [[prone]], [[on fire]], or [[chilled]] conditions. If the target is unwilling, make a [[normal attack]] as part of the process, and only get the bonus to the roll if you wound normally; no extra wound is inflicted.
|effect1=When you ''[[Medic|Cure]]'', you may inflict one wound to get +3 to your d10 roll, but you cannot use this ''cure'' attempt to cure the [[prone]], [[on fire]], or [[chilled]] conditions. If the target is unwilling, make a [[normal attack]] as part of the process, and only get the bonus to the roll if you wound normally; no extra wound is inflicted.
|effect1=When making a [[cut out]] attack, you may inflict 1 less wound. The success of the cut out attempt itself is unaffected.
}}
}}

Revision as of 01:24, 13 October 2013

Scalpel
Weapon
Nanomotors inside the scalpel automatically adjust for user
Coins 0
Weight 0.1 Kilograms
Damage: 1d6 Physical
Handedness: The Scalpel is too small to be used two-handed.
Effects: When making a cut out attack, you may inflict 1 less wound. The success of the cut out attempt itself is unaffected.