Scalpel: Difference between revisions
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Foxwarrior (talk | contribs) Created page with "{{Gear |name=Scalpel |itemtype=Weapon |fluff=Nanomotors inside the scalpel automatically adjust for user |points=0 |weight=0.1 Kilograms |Damage=1d6 Physical |handedness=..." |
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|Damage=1d6 Physical | |Damage=1d6 Physical | ||
|handedness=The Scalpel is too small to be used two-handed. | |handedness=The Scalpel is too small to be used two-handed. | ||
|effect1=When you ''[[Medic|Cure]]'', you may inflict one wound to get +3 to your d10 roll. If the target is unwilling, | |effect1=When you ''[[Medic|Cure]]'', you may inflict one wound to get +3 to your d10 roll, but you cannot use this ''cure'' attempt to cure the [[prone]], [[on fire]], or [[chilled]] conditions. If the target is unwilling, make a [[normal attack]] as part of the process, and only get the bonus to the roll if you wound normally; no extra wound is inflicted. | ||
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Revision as of 17:22, 12 October 2013
| Scalpel Weapon
| |
| Nanomotors inside the scalpel automatically adjust for user | |
| Coins 0 Weight 0.1 Kilograms
| |
| Handedness: The Scalpel is too small to be used two-handed. | |
| Effects: When you Cure, you may inflict one wound to get +3 to your d10 roll, but you cannot use this cure attempt to cure the prone, on fire, or chilled conditions. If the target is unwilling, make a normal attack as part of the process, and only get the bonus to the roll if you wound normally; no extra wound is inflicted. |
