Repulsive armor: Difference between revisions
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|value=2500 | |value=2500 | ||
|weight=20 kilograms | |weight=20 kilograms | ||
|stattrade=-1 [[AD]], -1 [[Stealth]], -2 [[ | |stattrade=-1 [[AD]], -1 [[Stealth]], -2 [[Agility]], -2 [[Legerdemain]] | ||
|effect1=When you or the armor take damage, the attacker is [[fling|flung]] directly away from you 1 meter per point of damage. | |effect1=When you or the armor take damage, the attacker is [[fling|flung]] directly away from you 1 meter per point of damage. | ||
|special=Repulsive Armor counts as an obstacle for firing through, or [[total cover]], attacker's choice. Its [[AD]] is the same as its wearer's, and it has 2 [[HP]] and 8 [[Toughness]]. | |special=Repulsive Armor counts as an obstacle for firing through, or [[total cover]], attacker's choice. Its [[AD]] is the same as its wearer's, and it has 2 [[HP]] and 8 [[Toughness]]. | ||
Revision as of 06:58, 24 September 2014
| Repulsive Armor Psychic Armor
| |
| This is clothing made of metal sheets, engraved with circular patterns. | |
| Psychic Crafting Requirements Psi Strength 10 and Force | |
| Value 2500 copper Weight 20 kilograms
| |
| -1 AD, -1 Stealth, -2 Agility, -2 Legerdemain | |
| Effects: When you or the armor take damage, the attacker is flung directly away from you 1 meter per point of damage. | |
| Special: Repulsive Armor counts as an obstacle for firing through, or total cover, attacker's choice. Its AD is the same as its wearer's, and it has 2 HP and 8 Toughness. |
