Recoil compensator: Difference between revisions

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Created page with "{{Cyberclass |name=Recoil Compensator |tier=Paragon |classtype=Augment |adf=5 |gdf=4 |willf=0 |attackf=7 |perceptionf=2 |bonus1=When you aim, the bonus to attack bonus..."
 
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|adf=5 |gdf=4 |willf=0
|adf=5 |gdf=4 |willf=0
|attackf=7 |perceptionf=2
|attackf=7 |perceptionf=2
|bonus1=When you [[aim]], the bonus to [[attack bonus]] applies to every attack you make until your next turn.
|bonus1=When you [[aim]], the bonus to [[Attack Bonus]] applies to every attack you make until your next turn.
|bonus2=By spending 2 [[Power]], you may make a non-[[Heavy]] attack with a [[Heavy]] weapon. The [[Power]] cost increases by 2 each time you use this ability in a round.
|bonus2=By spending 2 [[Power]], you may make a non-[[Heavy]] attack with a [[Heavy]] weapon. The [[Power]] cost increases by 2 each time you use this ability in a round.
}}
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Revision as of 07:49, 9 November 2013

Recoil Compensator
Paragon Tier Augment
Bonuses:
♦ When you aim, the bonus to Attack Bonus applies to every attack you make until your next turn.
♦ By spending 2 Power, you may make a non-Heavy attack with a Heavy weapon. The Power cost increases by 2 each time you use this ability in a round.