Razor grenade: Difference between revisions
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| |points=0.2 |weight=0.5 [[kilograms]] | |points=0.2 |weight=0.5 [[kilograms]] | ||
| |range=5m/15m | |range=5m/15m | ||
| |descriptors=[ [[Heavy]] ], [ [[Grenade]] ] | |||
| |handedness=Can only be used one-handed. | |handedness=Can only be used one-handed. | ||
| |effect1=After it is thrown, the Razor Grenade detonates, filling a 5 meter [[blast]] with razor-sharp nanobots for 3 rounds. Any creature that begins its turn in the area takes 1d6+1 points of Physical damage. Creatures in the blast when it is thrown may take an [[immediate action]] to attempt a DC 8 [[Agility]] check; if successful, the creature may move one-quarter of one of its non-Run speeds. | |effect1=After it is thrown, the Razor Grenade detonates, filling a 5 meter [[blast]] with razor-sharp nanobots for 3 rounds. Any creature that begins its turn in the area takes 1d6+1 points of Physical damage. Creatures in the blast when it is thrown may take an [[immediate action]] to attempt a DC 8 [[Agility]] check; if successful, the creature may move one-quarter of one of its non-Run speeds. | ||
| }} | }} | ||
Revision as of 09:23, 28 January 2015
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| Razor Grenade Weapon | |
| [ Heavy ], [ Grenade ] | |
| Coins 2 Weight 0.5 kilograms | |
| Range: 5m/15m | |
| Handedness: Can only be used one-handed. | |
| Effects: After it is thrown, the Razor Grenade detonates, filling a 5 meter blast with razor-sharp nanobots for 3 rounds. Any creature that begins its turn in the area takes 1d6+1 points of Physical damage. Creatures in the blast when it is thrown may take an immediate action to attempt a DC 8 Agility check; if successful, the creature may move one-quarter of one of its non-Run speeds. | 
