Radioplastic explosives: Difference between revisions
From Gempunks
Foxwarrior (talk | contribs) the technology and point costs are significant |
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{{Gear | <onlyinclude>{{Image|Radioplastic Explosives|138px}}{{Gear | ||
|name=Radioplastic Explosives | |name=Radioplastic Explosives | ||
|itemtype=Weapon | |itemtype=Weapon | ||
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:Tripmine: The Radioplastic Explosive uses an auditory perception of 1 to observe its surroundings. When it detects a creature or vehicle over a specified size, it detonates. Tripmine mode does not start until 2 rounds after the Radioplastic Explosive is placed. | :Tripmine: The Radioplastic Explosive uses an auditory perception of 1 to observe its surroundings. When it detects a creature or vehicle over a specified size, it detonates. Tripmine mode does not start until 2 rounds after the Radioplastic Explosive is placed. | ||
}} | }} | ||
</onlyinclude> | |||
[[Category:Gear]] | |||
Revision as of 08:45, 20 December 2014
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| Radioplastic Explosives Weapon
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| Coins 60 Weight 4 kilograms
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| Technologies: Miniaturized Fission | |
| Handedness: Can only be used one-handed. | |
| Effects: When it detonates, it deals one 1d8+4 Heat damage hit to all creatures and unattended objects in a 12 meter blast, and another hit to creatures and unattended objects in a 6 meter blast. If it was properly shaped to the object it was attached to (a standard action), it gets +4 damage against that object. | |
| The Radioplastic Explosive has a wireless connection, which may be activated or deactivated as a standard action. If it's armed, the creature must have a password or Hack the device in order to change the wireless without detonating the explosive. | |
| The Radioplastic Explosive has a Hackability Score of 6, and detonates when it detects a hacking attempt. | |
Special: Placing the Radioplastic Explosive is a heavy attack. When placed, you may choose the detonation method:
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