Missile launcher: Difference between revisions
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| |reload=[[Standard action]]. | |reload=[[Standard action]]. | ||
| |handedness=Reloading requires two hands. | |handedness=Reloading requires two hands. | ||
| |ammunition=A missile weighs 4 [[Kilograms]] and is worth  | |ammunition=A missile weighs 4 [[Kilograms]] and is worth 1 point. | ||
| |effect1=The missile detonates on collision. | |effect1=The missile detonates on collision. | ||
| |effect2=Missiles fired travel at a rate of 12500 meters per round, altering course to continue directly towards the originally specified target as necessary. | |effect2=Missiles fired travel at a rate of 12500 meters per round, altering course to continue directly towards the originally specified target as necessary. | ||
| |warhead=2 [[Kilograms]] | |warhead=2 [[Kilograms]] | ||
| }} | }} | ||
Revision as of 06:46, 23 April 2015
|   | 
| Missile Launcher Weapon | |
| [ Heavy ], [ Loud ], [ Trigger Grip ] | |
| Coins 80 Weight 4 Kilograms | |
| Damage: 1d8+4 Physical | |
| Range: 60m/200m/1000m/20000m | |
| Reload Time: Standard action. | |
| Ammunition: A missile weighs 4 Kilograms and is worth 1 point. | |
| Handedness: Reloading requires two hands. | |
| Effects: The missile detonates on collision. | |
| Missiles fired travel at a rate of 12500 meters per round, altering course to continue directly towards the originally specified target as necessary. | |
| Warhead: 2 Kilograms | 
