Machinegun: Difference between revisions
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|ammunition=A clip is good for 30 attacks, and weighs 5 [[Kilograms]]. | |ammunition=A clip is good for 30 attacks, and weighs 5 [[Kilograms]]. | ||
|effect1=When used to perform a [[Ranged Guard]], you may accept a -2 penalty to all attacks during the [[Ranged Guard]] in exchange for being able to take as many attacks as there are opportunities for them. | |effect1=When used to perform a [[Ranged Guard]], you may accept a -2 penalty to all attacks during the [[Ranged Guard]] in exchange for being able to take as many attacks as there are opportunities for them. | ||
|special=The Machinegun is a [[Gun]]. | |special=The Machinegun is a [[Piercing]] [[Gun]]. | ||
}} | }} | ||
Revision as of 07:34, 28 September 2013
| Machinegun Weapon
| |
| Coins 60 Weight 8 Kilograms
| |
| Damage: 1d6+1 Physical | |
| Range: 60m/200m/1000m | |
| Reload Time: Standard action to replace the clip. | |
| Ammunition: A clip is good for 30 attacks, and weighs 5 Kilograms. | |
| Handedness: Reloading requires two hands. Firing can be done in one hand with a -4 penalty to attack, or with two hands for no penalty. | |
| Effects: When used to perform a Ranged Guard, you may accept a -2 penalty to all attacks during the Ranged Guard in exchange for being able to take as many attacks as there are opportunities for them. | |
| Special: The Machinegun is a Piercing Gun. |
