Laser chaingun: Difference between revisions
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|name=Laser Chaingun | |name=Laser Chaingun | ||
|itemtype=Weapon | |itemtype=Weapon | ||
|descriptors=[ [[Automatic]] ], [ [[Loud]] ], [ [[Trigger Grip]] ] | |||
|damage=1d6+1 Light | |damage=1d6+1 Light | ||
|points=6 |weight=8 [[Kilograms]] | |points=6 |weight=8 [[Kilograms]] | ||
Revision as of 08:52, 28 January 2015
| Laser Chaingun Weapon
| |
| [ Automatic ], [ Loud ], [ Trigger Grip ] | |
| Coins 60 Weight 8 Kilograms
| |
| Damage: 1d6+1 Light | |
| Range: 40m/100m/Unlimited | |
| Ammunition: The Laser Chaingun takes 1 power on any round in which it is fired, plus an additional power equal to its Charge. | |
| Handedness: Firing can be done in one hand with a -4 penalty to attack, or with two hands for no penalty. | |
| Effects: Each round in which it is fired, the Laser Chaingun's Charge increases by 1. At the beginning of its wielder's turn, it may take a number of additional attacks equal to its Charge. If it is not fired for a round, its Charge decreases to 0 again. | |
| The Laser Chaingun gets -1 Damage for every 5000 meters of distance to the target through transparent gases of 0.5 Atmospheres or more. | |
| Special: The Laser Chaingun is an Automatic Gun. |
