Laser chaingun: Difference between revisions
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|effect1=When used to perform a [[Ranged Guard]], you may accept a -2 penalty to all attacks during the [[Ranged Guard]] in exchange for being able to take as many attacks as there are opportunities for them. | |effect1=When used to perform a [[Ranged Guard]], you may accept a -2 penalty to all attacks during the [[Ranged Guard]] in exchange for being able to take as many attacks as there are opportunities for them. | ||
|effect2=Each round in which it is fired, the Laser Chaingun's Charge increases by 1. At the beginning of its wielder's turn, it may take a number of additional attacks equal to its Charge; if multiple creatures wield the Laser Chaingun during the same round, only the first wielder gets this bonus. If it is not fired for a round, its Charge decreases to 0 again. | |effect2=Each round in which it is fired, the Laser Chaingun's Charge increases by 1. At the beginning of its wielder's turn, it may take a number of additional attacks equal to its Charge; if multiple creatures wield the Laser Chaingun during the same round, only the first wielder gets this bonus. If it is not fired for a round, its Charge decreases to 0 again. | ||
|effect3=The Laser Chaingun gets -1 Damage for every 5000 meters of distance to the target. | |effect3=The Laser Chaingun gets -1 Damage for every 5000 meters of distance to the target through atmosphere. | ||
|special=The Laser Chaingun is a [[Gun]]. | |special=The Laser Chaingun is a [[Gun]]. | ||
}} | }} | ||
Revision as of 08:27, 14 January 2014
| Laser Chaingun Weapon
| |
| Coins 60 Weight 8 Kilograms
| |
| Damage: 1d6+1 Light | |
| Range: 40m/100m/Unlimited | |
| Ammunition: The Laser Chaingun takes 1 power on any round in which it is fired, plus an additional power equal to its Charge. | |
| Handedness: Firing can be done in one hand with a -4 penalty to attack, or with two hands for no penalty. | |
| Effects: When used to perform a Ranged Guard, you may accept a -2 penalty to all attacks during the Ranged Guard in exchange for being able to take as many attacks as there are opportunities for them. | |
| Each round in which it is fired, the Laser Chaingun's Charge increases by 1. At the beginning of its wielder's turn, it may take a number of additional attacks equal to its Charge; if multiple creatures wield the Laser Chaingun during the same round, only the first wielder gets this bonus. If it is not fired for a round, its Charge decreases to 0 again. | |
| The Laser Chaingun gets -1 Damage for every 5000 meters of distance to the target through atmosphere. | |
| Special: The Laser Chaingun is a Gun. |
