Kill the lights: Difference between revisions

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Created page with "{{Presence |name=Kill the Lights |technologies=Magitech |prerequisites=Slaughter Bloodline |power=Minor |effect=Wireless signals cannot pass through your Strong Aura. Electric..."
 
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{{Presence
{{Crazypresence
|name=Kill the Lights
|name=Power Death
|technologies=Magitech
|technologies=Magitech
|prerequisites=Slaughter Bloodline
|prerequisites=Slaughter Bloodline
|power=Minor
|power=Minor
|effect=Wireless signals cannot pass through your Strong Aura. Electric lights within your Strong Aura fail to function. [[Power]] cannot be regenerated within your Strong Aura.
|calmname=Grounding
|upgrade1=''Kill All The Lights'': When you activate it, you may choose to have Kill the Lights block wireless signals and electric lights within your Faint Aura instead.
|calmeffect=Whenever you wound a target with a Technique, that target loses 2 [[Power]] per wound.
|upgrade2=''It's in the Wires'': When you activate it, you may choose to have Kill the Lights block wired signals from traveling between devices and/or creatures as well.
|calmupgrade1=''Dampen'': When you wound a target with a Technique, it cannot regenerate [[Power]] or draw it from other sources for a round.
|calmupgrade2=''Expanded Ground'': Grounding's effects extend to each piece of equipment the target possesses.
|flarename=Kill the Lights
|flareeffect=Wireless signals cannot pass through your Strong Aura. Electric lights within your Strong Aura fail to function. [[Power]] cannot be regenerated within your Strong Aura.
|flareupgrade1=''Kill All The Lights'': When you activate it, you may choose to have Kill the Lights block wireless signals and electric lights within your Faint Aura instead.
|flareupgrade2=''It's in the Wires'': When you activate it, you may choose to have Kill the Lights block wired signals from traveling between devices and/or creatures as well.
}}
}}

Revision as of 08:01, 21 October 2014

Power Death
Minor Presence
Prerequisites: Slaughter Bloodline
Technologies: Magitech
Grounding
Calm
Effect: Whenever you wound a target with a Technique, that target loses 2 Power per wound.
Upgrades:
Dampen: When you wound a target with a Technique, it cannot regenerate Power or draw it from other sources for a round.
Expanded Ground: Grounding's effects extend to each piece of equipment the target possesses.
Kill the Lights
Flared
Effect: Wireless signals cannot pass through your Strong Aura. Electric lights within your Strong Aura fail to function. Power cannot be regenerated within your Strong Aura.
Upgrades:
Kill All The Lights: When you activate it, you may choose to have Kill the Lights block wireless signals and electric lights within your Faint Aura instead.
It's in the Wires: When you activate it, you may choose to have Kill the Lights block wired signals from traveling between devices and/or creatures as well.