Acoustic resonance device: Difference between revisions
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{{Gear | {{Gear | ||
|name= | |name=Acoustic Resonance Device | ||
|technologies=Directed Sound | |technologies=Directed Sound | ||
|itemtype=Weapon | |itemtype=Weapon | ||
| Line 7: | Line 7: | ||
|handedness=Can only be used one-handed. | |handedness=Can only be used one-handed. | ||
|points=15 |weight=3 kilograms | |points=15 |weight=3 kilograms | ||
|effect1=When it deploys, the | |effect1=When it deploys, the Acoustic Resonance Device damages whatever structure it is attached to, attacking that material specifically with a 30 meter [[blast]] that travels inside and only inside the material and does not hit targets outside of the material. The [[blast]] hits automatically and deals 1d6+4 Noise damage on the first round, and gets +1 Noise damage for every consecutive round. | ||
|effect2=The | |effect2=The Acoustic Resonance Device has a wireless connection, which may be activated or deactivated as a [[standard action]]. If it's armed, the creature must have a password or [[hacking|Hack]] the device in order to change the wireless without deploying the device. | ||
|effect3=The | |effect3=The Acoustic Resonance Device has a [[Hacking|Hackability Score]] of 6, and detonates when it detects a hacking attempt. | ||
|special=Placing the | |special=Placing the Acoustic Resonance Device is a [[heavy]] attack. When placed, you may choose the detonation method: | ||
:Timed: The | :Timed: The Acoustic Resonance Device explodes after a specified period of time. | ||
:Remote: The | :Remote: The Acoustic Resonance Device uses a wireless connection to accept a detonation command. Falsifying a detonation command has a difficulty of 4. Sending the real detonation command is a [[cheap action]]. | ||
:Tripmine: The | :Tripmine: The Acoustic Resonance Device uses an auditory perception of 1 to observe its surroundings. When it detects a creature or vehicle over a specified size, it detonates. Tripmine mode does not start until 2 rounds after the Acoustic Resonance Device is placed. | ||
}} | }} | ||
Revision as of 20:46, 16 November 2013
| Acoustic Resonance Device Weapon
| |
| Coins 150 Weight 3 kilograms
| |
| Technologies: Directed Sound | |
| Reload Time: Recharging takes 1 round per 2 Power. | |
| Ammunition: It costs 1 Power per round of damage, and can store up to 5 Power. | |
| Handedness: Can only be used one-handed. | |
| Effects: When it deploys, the Acoustic Resonance Device damages whatever structure it is attached to, attacking that material specifically with a 30 meter blast that travels inside and only inside the material and does not hit targets outside of the material. The blast hits automatically and deals 1d6+4 Noise damage on the first round, and gets +1 Noise damage for every consecutive round. | |
| The Acoustic Resonance Device has a wireless connection, which may be activated or deactivated as a standard action. If it's armed, the creature must have a password or Hack the device in order to change the wireless without deploying the device. | |
| The Acoustic Resonance Device has a Hackability Score of 6, and detonates when it detects a hacking attempt. | |
Special: Placing the Acoustic Resonance Device is a heavy attack. When placed, you may choose the detonation method:
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