Fling: Difference between revisions
From Gempunks
Foxwarrior (talk | contribs) No edit summary |
Foxwarrior (talk | contribs) I think this is the way to do it while still caring about the weight-dependent flings. Although technically this isn't really a new rule at all, just a reminder that I don't need one |
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When flung, a creature must make a DC 8 [[Agility]] check or fall [[prone]]. | When flung, a creature must make a DC 8 [[Agility]] check or fall [[prone]]. | ||
Since a creature is encumbered by other creatures while [[grappled]] or [[ridden]], flinging it causes the other creatures to be carried along. | |||
Revision as of 00:03, 1 December 2014
When you fling a creature, you forcefully move it some direction up to a specified distance. Flinging a creature vertically is harder than flinging one horizontally, so every meter of vertical movement costs 4 meters.
When flung directly against an object, the creature takes damage as per falling a distance equal to the maximum vertical distance you could have flung that creature.
When flung, a creature must make a DC 8 Agility check or fall prone.
Since a creature is encumbered by other creatures while grappled or ridden, flinging it causes the other creatures to be carried along.
