Firebolts: Difference between revisions
From Gempunks
| Foxwarrior (talk | contribs)  as a ranged guard, it makes sense to let you just lock down until you get tired of it, anyways. | Foxwarrior (talk | contribs) No edit summary | ||
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| |casttime=[[standard action|Standard Action]] | |casttime=[[standard action|Standard Action]] | ||
| |target=See effect | |target=See effect | ||
| |effect=Make a normal [[Ranged Guard]], using a Firebolt special weapon. It deals 1d6+1 Heat damage, lights targets it wounds [[on fire]] and has a  | |effect=Make a normal [[Ranged Guard]], using a Firebolt special weapon. It deals 1d6+1 Heat damage, lights targets it wounds [[on fire]] and has a 100m/200m range. You may cast this spell again on your next turn without expending a charge. | ||
| |ritual=Instead of the normal effect, this becomes a [[bound]] spell targeting a touched creature. If you hit the target with an attack against [[AD]], their eyes are filled with fire, [[blinded|blinding]] them and granting them a [[Thermosympathetic]] sense. If they stop being blind, the spell is unbound. If the spell is unbound, they lose the blindness and the Thermosympathetic sense. | |ritual=Instead of the normal effect, this becomes a [[bound]] spell targeting a touched creature. If you hit the target with an attack against [[AD]], their eyes are filled with fire, [[blinded|blinding]] them and granting them a [[Thermosympathetic]] sense. If they stop being blind, the spell is unbound. If the spell is unbound, they lose the blindness and the Thermosympathetic sense. | ||
| }} | }} | ||
| </onlyinclude> | </onlyinclude> | ||
| [[Category:Spell]] | [[Category:Spell]] | ||
Revision as of 00:04, 5 August 2013
|  Firebolts Elite | |
| Bolts of fire shoot from your eyes. | |
| Target: See effect | |
| Effect: Make a normal Ranged Guard, using a Firebolt special weapon. It deals 1d6+1 Heat damage, lights targets it wounds on fire and has a 100m/200m range. You may cast this spell again on your next turn without expending a charge. | |
| Ritual Mode: Instead of the normal effect, this becomes a bound spell targeting a touched creature. If you hit the target with an attack against AD, their eyes are filled with fire, blinding them and granting them a Thermosympathetic sense. If they stop being blind, the spell is unbound. If the spell is unbound, they lose the blindness and the Thermosympathetic sense. | 
