Archmage: Difference between revisions

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|attackf=4
|attackf=4
|bonus1=You learn a single Legend [[Spell list|spell]].
|bonus1=You learn a single Legend [[Spell list|spell]].
|bonus2=You gain one Legend charge. You can recharge all your Legend charges with 6 days of [[concentrate|concentration]]. Note that you can't cast a spell unless you have the appropriate [[Gem|Gem(s)]].
|bonus2=You gain one Legend charge. Note that you can't cast a spell unless you have the appropriate [[Gem|Gem(s)]].
|bonus3=You can attune a Legend spell you know to an implanted gem that has one of its color(s), replacing whatever spell was attuned to that gem before. This takes 6 days of [[concentrate|concentration]].
|bonus3=You can attune a Legend spell you know to an implanted gem that has one of its color(s), replacing whatever spell was attuned to that gem before. This takes 6 days of [[concentrate|concentration]].
|bonus4=You can handle implanting one additional gem without problems.
|bonus4=You can handle implanting one additional gem without problems.
|special=This class may be taken multiple times.
|special=This class may be taken multiple times.
}}
}}

Revision as of 07:28, 31 January 2014

Archmage
Legend Tier Expertise
Prerequisites  Mage
Bonuses:
♦ You learn a single Legend spell.
♦ You gain one Legend charge. Note that you can't cast a spell unless you have the appropriate Gem(s).
♦ You can attune a Legend spell you know to an implanted gem that has one of its color(s), replacing whatever spell was attuned to that gem before. This takes 6 days of concentration.
♦ You can handle implanting one additional gem without problems.
Special: This class may be taken multiple times.