Acid blood: Difference between revisions

From Gempunks
no dissolving sniper rifles with splashback from three kilometers away
No edit summary
Line 2: Line 2:
|name=Acid Blood |tier=Common |classtype=Genomorph
|name=Acid Blood |tier=Common |classtype=Genomorph
|prerequisites=None.
|prerequisites=None.
|adf=1 |gdf=2 |fortitudef=1
|adf=1 |gdf=2
|attackf=2 |stealthf=1
|attackf=2 |stealthf=1
|bonus1=Any melee attack which wounds you inflicts 1d6 Acid damage on the weapon (or the creature, in the case of an [[unarmed]] attack).
|bonus1=Any melee attack which wounds you inflicts 1d6 Acid damage on the weapon (or the creature, in the case of an [[unarmed]] attack).

Revision as of 03:03, 17 April 2013

Acid Blood
Common Tier Genomorph
Prerequisites  None.
Bonuses:
♦ Any melee attack which wounds you inflicts 1d6 Acid damage on the weapon (or the creature, in the case of an unarmed attack).
♦ You can secrete acid at will, dealing +1 Acid damage with Unarmed attacks.
♦ You are immune to Acid damage.