Acid blood: Difference between revisions

From Gempunks
Created page with "{{Cyberclass |name=Acid Blood |tier=Common |classtype=Genomorph |prerequisites=None. |adf=1 |gdf=2 |fortitudef=1 |attackf=2 |stealthf=1 |bonus1=Any attack which wounds you inf..."
 
no dissolving sniper rifles with splashback from three kilometers away
Line 4: Line 4:
|adf=1 |gdf=2 |fortitudef=1
|adf=1 |gdf=2 |fortitudef=1
|attackf=2 |stealthf=1
|attackf=2 |stealthf=1
|bonus1=Any attack which wounds you inflicts 1d6 Acid damage on the weapon (or the creature, in the case of an [[unarmed]] attack).
|bonus1=Any melee attack which wounds you inflicts 1d6 Acid damage on the weapon (or the creature, in the case of an [[unarmed]] attack).
|bonus2=You can secrete acid at will, dealing +1 Acid damage with [[Unarmed]] attacks.
|bonus2=You can secrete acid at will, dealing +1 Acid damage with [[Unarmed]] attacks.
|bonus3=You are immune to Acid damage.
|bonus3=You are immune to Acid damage.
}}
}}

Revision as of 05:26, 8 February 2013

Acid Blood
Common Tier Genomorph
Prerequisites  None.
Bonuses:
♦ Any melee attack which wounds you inflicts 1d6 Acid damage on the weapon (or the creature, in the case of an unarmed attack).
♦ You can secrete acid at will, dealing +1 Acid damage with Unarmed attacks.
♦ You are immune to Acid damage.