Antipersonnel explosive: Difference between revisions
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:Timed: The Antipersonnel Explosive explodes after a specified period of time. | :Timed: The Antipersonnel Explosive explodes after a specified period of time. | ||
:Remote: The Antipersonnel Explosive uses a wireless connection to accept a detonation command. Falsifying a detonation command has a difficulty of 4. Sending the real detonation command is a [[cheap action]]. | :Remote: The Antipersonnel Explosive uses a wireless connection to accept a detonation command. Falsifying a detonation command has a difficulty of 4. Sending the real detonation command is a [[cheap action]]. | ||
:Tripmine: The Antipersonnel Explosive uses an auditory perception of 1 to observe its surroundings. When it detects a creature or vehicle over a specified size, it detonates. Tripmine mode does not start until | :Tripmine: The Antipersonnel Explosive uses an auditory perception of 1 to observe its surroundings. When it detects a creature or vehicle over a specified size, it detonates. Tripmine mode does not start until 1 round after the Antipersonnel Explosive is placed. | ||
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Revision as of 06:03, 18 January 2014
| Antipersonnel Explosive Weapon
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| Coins 10 Weight 1 kilogram
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| Handedness: Can only be used one-handed. | |
| Effects: When it detonates, it deals one 1d6+2 Physical damage hit to all creatures and unattended objects in an 20 meter blast, and another hit to creatures and unattended objects in a 10 meter blast. | |
| The Antipersonnel Explosive has a wireless connection, which may be activated or deactivated as a standard action. If it's armed, the creature must have a password or Hack the device in order to change the wireless without detonating the explosive. | |
| The Antipersonnel Explosive has a Hackability Score of 6, and detonates when it detects a hacking attempt. | |
Special: Placing the Antipersonnel Explosive is a heavy attack. When placed, you may choose the detonation method:
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