Crippler: Difference between revisions
From Gempunks
Foxwarrior (talk | contribs) I think the ultimate sniping abilities added by this and certain other newly-added things may be a bit over the top, in total... |
Foxwarrior (talk | contribs) and now that the aiming combo isn't so extreme, this can be toned up a tad |
||
| Line 2: | Line 2: | ||
|name=Crippler | |name=Crippler | ||
|tier=Elite | |tier=Elite | ||
|bonus1=When you wound a creature, they lose the ability to run until they stop being [[injured]]. If you already had this ability, the creature also gets a -2 penalty to [[Agility]] and to [[Strongman]] checks during this time. | |||
|bonus2=Any attack you make that gets the benefits of [[Aim|aiming]] can cause a critical hit on a roll one lower than normal. | |||
|bonus1=When you wound a creature, they lose the ability to run until they stop being [[injured]]. | |special=This class may be taken up to three times. | ||
|bonus2= | |||
}} | }} | ||
Revision as of 04:40, 20 January 2015
| Crippler Elite Tier Expertise
| |
| Bonuses: | |
| ♦ When you wound a creature, they lose the ability to run until they stop being injured. If you already had this ability, the creature also gets a -2 penalty to Agility and to Strongman checks during this time. | |
| ♦ Any attack you make that gets the benefits of aiming can cause a critical hit on a roll one lower than normal. | |
| Special: This class may be taken up to three times. |
