Jump tracker: Difference between revisions
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Foxwarrior (talk | contribs) Created page with "{{Staritem |name=Jump Tracker |itemtype=Gadget |fluff=This hefty piece of film equipment has a vector graphics display for easy alignment of detected hyperspace trails. |credi..." |
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|fluff=This hefty piece of film equipment has a vector graphics display for easy alignment of detected hyperspace trails. | |fluff=This hefty piece of film equipment has a vector graphics display for easy alignment of detected hyperspace trails. | ||
|credits=8000 |weight=1500 [[Kilograms]] | |credits=8000 |weight=1500 [[Kilograms]] | ||
|effect1=If the Jump Tracker has line of sight to a target appearing from or disappearing into a hyperspace jump, it records it. With a [[standard action]] and a DC 3 Items check, a user can align the knobs on the device to calculate a recorded jump, resulting in a calculation that can be used to follow, or go to the origin of the jump. As with all hyperspace jump calculations, this calculation gets out of date, in this case starting from when the jump happened. | |effect1=If the Jump Tracker has line of sight to a target appearing from or disappearing into a [[hyperspace jump]], it records it. With a [[standard action]] and a DC 3 Items check, a user can align the knobs on the device to calculate a recorded jump, resulting in a calculation that can be used to follow, or go to the origin of the jump. As with all hyperspace jump calculations, this calculation gets out of date, in this case starting from when the jump happened. | ||
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Latest revision as of 01:50, 30 September 2024
| Jump Tracker Gadget
| |
| This hefty piece of film equipment has a vector graphics display for easy alignment of detected hyperspace trails. | |
| Credits 8000 Weight 1500 Kilograms
| |
| Effects: If the Jump Tracker has line of sight to a target appearing from or disappearing into a hyperspace jump, it records it. With a standard action and a DC 3 Items check, a user can align the knobs on the device to calculate a recorded jump, resulting in a calculation that can be used to follow, or go to the origin of the jump. As with all hyperspace jump calculations, this calculation gets out of date, in this case starting from when the jump happened. |
