Spinejammer: Difference between revisions
From Gempunks
Foxwarrior (talk | contribs) No edit summary |
Foxwarrior (talk | contribs) I think this could be muscle-damage too |
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|points=2 | |points=2 | ||
|weight=2 [[kilograms]] | |weight=2 [[kilograms]] | ||
|descriptors=[ [[Muscle-Damage]] ] | |||
|damage=1d6 Electricity | |damage=1d6 Electricity | ||
|effect1=On a successful wound, the spinejammer is attached to the target. While attached to a target, that target is [[paralyzed]]. | |effect1=On a successful wound, the spinejammer is attached to the target. While attached to a target, that target is [[paralyzed]]. | ||
Latest revision as of 20:28, 23 June 2024
| Spinejammer Weapon
| |
| This device is an external spine attachment | |
| [ Muscle-Damage ] | |
| Coins 20 Weight 2 kilograms
| |
| Damage: 1d6 Electricity | |
| Handedness: Spinejammers can only be wielded in one hand. | |
| Effects: On a successful wound, the spinejammer is attached to the target. While attached to a target, that target is paralyzed. | |
| Detaching the spinejammer from a creature within reach is a standard AND move action. | |
| Special: The Spinejammer targets GD at a -2 penalty instead of AD. |
