Spinejammer: Difference between revisions

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|points=2
|points=2
|weight=2 [[kilograms]]
|weight=2 [[kilograms]]
|damage=1d6+1 Electricity
|damage=1d6 Electricity
|effect1=On a successful wound, the spinejammer is attached to the target. While attached to a target, that target is [[paralyzed]].
|effect1=On a successful wound, the spinejammer is attached to the target. While attached to a target, that target is [[paralyzed]].
|effect2=Detaching the spinejammer from a creature within reach is a [[standard action|standard]] AND [[move action]].
|effect2=Detaching the spinejammer from a creature within reach is a [[standard action|standard]] AND [[move action]].

Revision as of 20:24, 23 June 2024

Spinejammer
Weapon
This device is an external spine attachment
Coins 20
Weight 2 kilograms
Damage: 1d6 Electricity
Handedness: Spinejammers can only be wielded in one hand.
Effects: On a successful wound, the spinejammer is attached to the target. While attached to a target, that target is paralyzed.
Detaching the spinejammer from a creature within reach is a standard AND move action.
Special: The Spinejammer targets GD at a -2 penalty instead of AD.