Willcrusher: Difference between revisions

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|value=800 |weight=5 kilograms
|value=800 |weight=5 kilograms
|descriptors=[ [[Muscle-Damage]] ], [ [[Heavy]] ]
|descriptors=[ [[Muscle-Damage]] ], [ [[Heavy]] ]
|damage=1d6+3 Physical
|damage=1d6+2 Physical
|effect1={{Icon|Pink}} Instead of making attack rolls with this weapon, the target must make a Will save with a DC equal to your [[Accuracy]] +2. When it would inflict any wounds, it instead inflicts cumulative -1 penalties to Will that may be healed as though they were wounds. A creature whose Will has been reduced to -2 or less by this weapon becomes your willing sycophantic minion until their Will increases to 0 or higher again. A creature cannot be reduced to less than -3 Will in this way. Every round, if you are over your point limit, creatures who have been made into your sycophantic minions heal 1 Will.
|effect1={{Icon|Pink}} Instead of making attack rolls with this weapon, the target must make a Will save with a DC equal to your [[Accuracy]] +2. When it would inflict any wounds, it instead inflicts cumulative -1 penalties to Will that may be healed as though they were wounds. A creature whose Will has been reduced to -2 or less by this weapon becomes your willing sycophantic minion until their Will increases to 0 or higher again. A creature cannot be reduced to less than -3 Will in this way. Every round, if you are over your point limit, creatures who have been made into your sycophantic minions heal 1 Will.
|handedness=The Willcrusher is too awkward to be used effectively in one hand.
|handedness=The Willcrusher can be wielded in one hand, or two hands for +1 Damage.  
}}
}}
</onlyinclude>
</onlyinclude>
[[Category:Item]]
[[Category:Item]]

Revision as of 07:29, 28 January 2015

Willcrusher
Magic Weapon
This is a brightly colored hammer, festooned with smiling faces
[ Muscle-Damage ], [ Heavy ]
Value 800 copper
Weight 5 kilograms
Damage: 1d6+2 Physical
Handedness: The Willcrusher can be wielded in one hand, or two hands for +1 Damage.
Effects: Instead of making attack rolls with this weapon, the target must make a Will save with a DC equal to your Accuracy +2. When it would inflict any wounds, it instead inflicts cumulative -1 penalties to Will that may be healed as though they were wounds. A creature whose Will has been reduced to -2 or less by this weapon becomes your willing sycophantic minion until their Will increases to 0 or higher again. A creature cannot be reduced to less than -3 Will in this way. Every round, if you are over your point limit, creatures who have been made into your sycophantic minions heal 1 Will.