Unliving: Difference between revisions
From Gempunks
Foxwarrior (talk | contribs) a penalty to Toughness is too much to work |
Foxwarrior (talk | contribs) should they have blood? |
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|adf=4 |gdf=2 |willf=2 | |adf=4 |gdf=2 |willf=2 | ||
|attackf=2 |stealthf=2 |perceptionf=2 | |attackf=2 |stealthf=2 |perceptionf=2 | ||
|bonus1=You now count as an [[Undead]] creature. | |bonus1=You now count as an [ [[Undead]] ] creature. | ||
|bonus2=You no longer need to breathe, and you survive on a [[survival#food|soul diet]] instead of your normal kind. | |bonus2=You no longer need to breathe, and you survive on a [[survival#food|soul diet]] instead of your normal kind. | ||
|bonus3=You cannot age or gain new class levels. | |bonus3=You cannot age or gain new class levels. | ||
Revision as of 05:30, 17 December 2013
| Unliving Special Tier Expertise
| |
| Prerequisites Must have been brought back by Raise dead. | |
| Bonuses: | |
| ♦ You now count as an [ Undead ] creature. | |
| ♦ You no longer need to breathe, and you survive on a soul diet instead of your normal kind. | |
| ♦ You cannot age or gain new class levels. | |
| ♦ While exposed to bright light, you get a -1 penalty to Perception. | |
| ♦ You may ignore the first Wound that would be inflicted on you each round. |
