Talking skull: Difference between revisions
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|descriptors=[ [[Bony]] ], [ [[Undead]] ] | |descriptors=[ [[Bony]] ], [ [[Undead]] ] | ||
|ad=7 (4 factor) |gd=5 (0 factor) |will=2 (6 factor) | |ad=7 (4 factor) |gd=5 (0 factor) |will=2 (6 factor) | ||
|attack=+0 |initiative=+2 |stealth=1 (2 factor) |perception= | |attack=+0 |initiative=+2 |stealth=1 (2 factor) |perception=1 (2 factor) | ||
|attacks=2 |hp=1 |toughness=3 | |attacks=2 |hp=1 |toughness=3 | ||
|movement=5 meter [[land speed]] with 0.5 meter jump distance. 5 meter [[burrow speed]]. 3 meter [[swim speed]] with 5 meter sink. | |movement=5 meter [[land speed]] with 0.5 meter jump distance. 5 meter [[burrow speed]]. 3 meter [[swim speed]] with 5 meter sink. | ||
Revision as of 06:31, 12 March 2014
Talking Skull
A talking skull is a skull, typically found scavenging for bones to eat in graveyards. These skulls have a heavy Bright Flash weapon, which makes 1d8 Light damage attacks against all creatures and unattended objects in a 90 degree, 5 meter conical spray, and a Bright Beam weapon, which has 30m/50m range and deals 1d8 Light damage.
Talking skulls live on a diet of bones. They are somewhat intelligent. Talking skulls get -1 to Perception in bright light. While a talking skull doesn't have the memories or personality of its former owner, it can speak the languages its owner possessed in life, as well as learning new ones.
| Talking Skull Common — 18 points
| |
| AD 7 (4 factor) GD 5 (0 factor) Will 2 (6 factor) HP 1 Toughness 3 | |
| Accuracy {{{accuracy}}} Save DC 6 | |
| Stealth 1 (2 factor) Perception 1 (2 factor) Agility {{{agility}}} | |
| Descriptors [ Bony ], [ Undead ] | |
| Movement 5 meter land speed with 0.5 meter jump distance. 5 meter burrow speed. 3 meter swim speed with 5 meter sink. | |
| Size 0.25 meters Reach 0.25 meters | |
| Weight 1 Kilogram |
Advancement
The Talking Skull may be given up to three more abilities for the normal price.
Flying Skull (4 points): The Talking Skull loses its burrow speed and gains a 15 meter fly speed with 4 meter aerobatics distance. When it rushes, it may use a 1d6+2 Fire damage attack.
Fast Skull (6 points): The Talking Skull gets a +2 Factor bonus to Attack, and +10 meters to its movement speeds.
