Spell extender: Difference between revisions

From Gempunks
I wonder what the most excessive way to use this is; also, whether it's clear
 
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{{Classlevel
{{Jpeg|Spell Extender and Psychic Exemplar|350px}}{{Classlevel
|name=Spell Extender
|name=Spell Extender
|tier=Elite
|tier=Elite
|prerequisites=[[Apprentice]]
|prerequisites=[[Apprentice]]
|adf=0 |gdf=2 |willf=4
|attackf=2 |perceptionf=2
|bonus1=When some effect of a spell you cast would end after functioning continuously for 1 round or more, you may expend another charge of its tier to keep it going for another round. This can let you keep spells functioning as though they were bound after you have [[bound|unbound]] them. ''With [[Slow]], for example, you could make it last for more than 3 rounds, or you could delay an instance of damage or movement to an object beyond the listed 1 round period.''
|bonus1=When some effect of a spell you cast would end after functioning continuously for 1 round or more, you may expend another charge of its tier to keep it going for another round. This can let you keep spells functioning as though they were bound after you have [[bound|unbound]] them. ''With [[Slow]], for example, you could make it last for more than 3 rounds, or you could delay an instance of damage or movement to an object beyond the listed 1 round period.''
|bonus2=You gain one Common charge.
|bonus2=You gain one Common charge.
}}
}}

Revision as of 02:06, 3 May 2015

Spell Extender
Elite Tier Expertise
Prerequisites  Apprentice
Bonuses:
♦ When some effect of a spell you cast would end after functioning continuously for 1 round or more, you may expend another charge of its tier to keep it going for another round. This can let you keep spells functioning as though they were bound after you have unbound them. With Slow, for example, you could make it last for more than 3 rounds, or you could delay an instance of damage or movement to an object beyond the listed 1 round period.
♦ You gain one Common charge.