Speed racer: Difference between revisions
From Gempunks
| Foxwarrior (talk | contribs)  if running into things dealt damage like driving into them did, this might become a bad idea. | Foxwarrior (talk | contribs)  some exponents have the capacity to be too large. | ||
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| |bonus1=Each time you take a [[move action]] to run, your movement speed increases by 8 meters. This bonus stacks, and lasts until you move in a different direction, or you end your turn without activating it. | |bonus1=Each time you take a [[move action]] to run, your movement speed increases by 8 meters. This bonus stacks, and lasts until you move in a different direction, or you end your turn without activating it. | ||
| |bonus2=If you travel more than 5000 meters in a single round, any creature or unattended object within 50 meters of you at any point during this movement takes 1d6-1 Noise damage and is deafened for 1 round on a successful wound. If you already had this ability, the distance increases by 50 meters. | |bonus2=If you travel more than 5000 meters in a single round, any creature or unattended object within 50 meters of you at any point during this movement takes 1d6-1 Noise damage and is deafened for 1 round on a successful wound. If you already had this ability, the distance increases by 50 meters. | ||
| |bonus3= | |bonus3=When you run, the increase to your speed provided is multiplied by the number of times you have Speed Racer plus 1. This bonus does not stack. | ||
| |special=You can take this class multiple times. | |special=You can take this class multiple times. | ||
| }} | }} | ||
Revision as of 23:46, 16 November 2014
| Speed Racer Legend Tier Expertise | |
| Bonuses: | |
| ♦ Each time you take a move action to run, your movement speed increases by 8 meters. This bonus stacks, and lasts until you move in a different direction, or you end your turn without activating it. | |
| ♦ If you travel more than 5000 meters in a single round, any creature or unattended object within 50 meters of you at any point during this movement takes 1d6-1 Noise damage and is deafened for 1 round on a successful wound. If you already had this ability, the distance increases by 50 meters. | |
| ♦ When you run, the increase to your speed provided is multiplied by the number of times you have Speed Racer plus 1. This bonus does not stack. | |
| Special: You can take this class multiple times. | 
