Speed racer: Difference between revisions
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Foxwarrior (talk | contribs) Noise noise noise |
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|adf=8 |gdf=4 |willf=0 | |adf=8 |gdf=4 |willf=0 | ||
|attackf=6 |stealthf=3 | |attackf=6 |stealthf=3 | ||
|bonus1=Each time you take a [[move action]] to run, your movement speed increases by | |bonus1=Each time you take a [[move action]] to run, your movement speed increases by 15 meters. This bonus stacks, and lasts until you move in a different direction, or you end your turn without activating it. | ||
|bonus2=If you travel more than 2000 meters in a single round, any creature or unattended object within 50 meters of you at any point during this movement takes 1d6-1 Noise damage and is deafened for 1 round on a successful wound. | |bonus2=If you travel more than 2000 meters in a single round, any creature or unattended object within 50 meters of you at any point during this movement takes 1d6-1 Noise damage and is deafened for 1 round on a successful wound. | ||
|bonus3=You get +2 to [[Initiative Bonus]]. | |bonus3=You get +2 to [[Initiative Bonus]]. | ||
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Revision as of 09:34, 18 January 2014
| Speed Racer Legend Tier Expertise
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| Bonuses: | |
| ♦ Each time you take a move action to run, your movement speed increases by 15 meters. This bonus stacks, and lasts until you move in a different direction, or you end your turn without activating it. | |
| ♦ If you travel more than 2000 meters in a single round, any creature or unattended object within 50 meters of you at any point during this movement takes 1d6-1 Noise damage and is deafened for 1 round on a successful wound. | |
| ♦ You get +2 to Initiative Bonus. |
