Recoil compensator: Difference between revisions

From Gempunks
both things compensate for recoil ya'know
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{{Cyberclass
{{Image|Recoil Compensator|400px}}{{Cyberclass
|name=Recoil Compensator |tier=Paragon |classtype=Augment
|name=Recoil Compensator |tier=Paragon |classtype=Augment
|adf=5 |gdf=4 |willf=0
|attackf=7 |perceptionf=2
|bonus1=All weapons you wield function as though you had carefully placed [[stand|stands]] for them.
|bonus1=All weapons you wield function as though you had carefully placed [[stand|stands]] for them.
|bonus2=By spending 2 [[Power]], you may make a [[Heavy]] weapon non-[[Heavy]] for the next attack it makes this round. The [[Power]] cost increases by 2 each time you use this ability in a round.
|bonus2=By spending 2 [[Power]], you may make a [[Heavy]] weapon non-[[Heavy]] for the next attack it makes this round. The [[Power]] cost increases by 2 each time you use this ability in a round.
}}
}}

Revision as of 07:11, 6 October 2015

Recoil Compensator
Paragon Tier Augment
Bonuses:
♦ All weapons you wield function as though you had carefully placed stands for them.
♦ By spending 2 Power, you may make a Heavy weapon non-Heavy for the next attack it makes this round. The Power cost increases by 2 each time you use this ability in a round.