Recoil compensator: Difference between revisions

From Gempunks
No edit summary
No edit summary
Line 3: Line 3:
|adf=5 |gdf=4 |willf=0
|adf=5 |gdf=4 |willf=0
|attackf=7 |perceptionf=2
|attackf=7 |perceptionf=2
|bonus1=When you [[aim]], you may spend 1 [[Power]] to have the bonus to [[Attack Bonus]] apply to every attack you make until your next turn.
|bonus1=When you [[aim]], you may spend 1 [[Power]] to have the bonus to [[Accuracy]] apply to every attack you make until your next turn.
|bonus2=By spending 2 [[Power]], you may make [[Heavy]] weapon non-[[Heavy]] for the next attack it makes this round. The [[Power]] cost increases by 2 each time you use this ability in a round.
|bonus2=By spending 2 [[Power]], you may make [[Heavy]] weapon non-[[Heavy]] for the next attack it makes this round. The [[Power]] cost increases by 2 each time you use this ability in a round.
}}
}}

Revision as of 03:52, 1 April 2014

Recoil Compensator
Paragon Tier Augment
Bonuses:
♦ When you aim, you may spend 1 Power to have the bonus to Accuracy apply to every attack you make until your next turn.
♦ By spending 2 Power, you may make Heavy weapon non-Heavy for the next attack it makes this round. The Power cost increases by 2 each time you use this ability in a round.