Reaver: Difference between revisions
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|bonus2=Your number of attacks increases by 1 while frenzied. | |bonus2=Your number of attacks increases by 1 while frenzied. | ||
|bonus3=You do not fall [[unconscious]] when you reach 0 HP while frenzied. If you stop being frenzied while at or below 0 HP, you fall [[unconscious]]. While at or below 0 HP, you cannot make [[Will Saves]] at the end of your turn to recover from [[Fight or flight|fear effects]]. | |bonus3=You do not fall [[unconscious]] when you reach 0 HP while frenzied. If you stop being frenzied while at or below 0 HP, you fall [[unconscious]]. While at or below 0 HP, you cannot make [[Will Saves]] at the end of your turn to recover from [[Fight or flight|fear effects]]. | ||
|bonus4=You get +1 to [[Strongman]]. | |||
}} | }} | ||
Revision as of 06:41, 23 January 2014
| Reaver Legend Tier Expertise
| |
| Prerequisites Berserker. | |
| Bonuses: | |
| ♦ Your melee attacks get +1 to Damage for every two Wounds you have. | |
| ♦ Your number of attacks increases by 1 while frenzied. | |
| ♦ You do not fall unconscious when you reach 0 HP while frenzied. If you stop being frenzied while at or below 0 HP, you fall unconscious. While at or below 0 HP, you cannot make Will Saves at the end of your turn to recover from fear effects. | |
| ♦ You get +1 to Strongman. |
