Railgun: Difference between revisions

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|points=30 |weight=2500 [[Kilograms]]
|points=30 |weight=2500 [[Kilograms]]
|range=120m/1000m/30000m
|range=120m/1000m/30000m
|reload=The auto-loader takes 1 round to reload.
|reload=[[Standard action|Standard Action]]
|handedness=Reloading uses no hands. Firing can be done in one hand with a -2 penalty to attack, or with two hands for no penalty.
|handedness=Reloading uses two hands. Firing can be done in one hand with a -2 penalty to attack, or with two hands for no penalty.
|ammunition=A round weighs 5 [[Kilograms]], and each attack also costs 1 [[power]].
|ammunition=A round weighs 5 [[Kilograms]], and each attack also costs 1 [[power]].
|effect1=Shells fired travel at a rate of 37500 meters per round.
|effect1=Shells fired travel at a rate of 37500 meters per round.
|special=The railgun is a [[Heavy]] [[Piercing]] [[Gun]].
|special=The railgun is a [[Heavy]] [[Piercing]] [[Gun]].
}}
}}

Revision as of 10:10, 18 January 2014

Railgun
Weapon
Coins 300
Weight 2500 Kilograms
Damage: 1d6+4 Physical
Range: 120m/1000m/30000m
Reload Time: Standard Action
Ammunition: A round weighs 5 Kilograms, and each attack also costs 1 power.
Handedness: Reloading uses two hands. Firing can be done in one hand with a -2 penalty to attack, or with two hands for no penalty.
Effects: Shells fired travel at a rate of 37500 meters per round.
Special: The railgun is a Heavy Piercing Gun.