Nuke cannon: Difference between revisions
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|damage=1d6+1 Heat | |damage=1d6+1 Heat | ||
|points=20 |weight=8 [[Kilograms]] | |points=20 |weight=8 [[Kilograms]] | ||
|range= | |range=80m/400m | ||
|reload=Two [[Standard action|Standard actions]], which need not be consecutive. | |reload=Two [[Standard action|Standard actions]], which need not be consecutive. | ||
|handedness=Reloading requires two hands. Firing can be done in one hand with a -4 penalty to attack, or with two hands for no penalty. | |handedness=Reloading requires two hands. Firing can be done in one hand with a -4 penalty to attack, or with two hands for no penalty. | ||
Revision as of 17:10, 21 August 2013
| Nuke Cannon Weapon
| |
| Coins 200 Weight 8 Kilograms
| |
| Technologies: Miniaturized Fission | |
| Damage: 1d6+1 Heat | |
| Range: 80m/400m | |
| Reload Time: Two Standard actions, which need not be consecutive. | |
| Ammunition: A miniature nuke weighs 4 Kilograms. | |
| Handedness: Reloading requires two hands. Firing can be done in one hand with a -4 penalty to attack, or with two hands for no penalty. | |
| Effects: The nuke attacks all targets in a 6 meter radius blast. | |
| Special: The Nuke Cannon fires arcing projectiles, allowing you to fire over obstacles. |
