Nuke: Difference between revisions
From Gempunks
Foxwarrior (talk | contribs) oh yes I missed that with the damage change |
Foxwarrior (talk | contribs) m 14 revisions imported |
(No difference)
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Revision as of 18:26, 19 December 2015
| Nuke Weapon
| |
| [ Heavy ], [ Loud 30000 meters ] | |
| Coins 12000 Weight 350 Kilograms
| |
| Damage: 1d20+27 Heat | |
| Demolition: 15 | |
| Handedness: Arming and dropping the nuke can be done one-handed. | |
| Effects: The nuke attacks all targets in a 25000 meter radius blast, using an accuracy of +1. Creatures take 1 less damage for every 400 meters away they are from the blast center. Missed creatures still take 1d20+19 Heat damage, before reduction for distance. | |
| The first 1000 meters of the blast radius becomes dangerously radioactive for 1 hour, with 15 fewer minutes for every 1000 additional meters. While dangerously radioactive, creatures and objects in the area take 1d10-3 Light damage per round. After the time has passed, the radiation dies down to levels that are only significantly harmful with much longer exposures. | |
| The nuke can be set with a timer, delaying its explosion by a specified number of rounds. The timer can be changed or canceled with a wired connection and a DC 6 Hacking check. | |
| Special: The Nuke is extremely illegal, and the usage of a Nuke will usually result in attack by the most major militaries around. |
