Machinegun: Difference between revisions

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|damage=1d6+1 Physical
|damage=1d6+1 Physical
|points=6 |weight=8 [[Kilograms]]
|points=6 |weight=8 [[Kilograms]]
|range=20m/100m/1000m
|range=60m/200m/1000m
|reload=[[Standard action]] to replace the clip.
|reload=[[Standard action]] to replace the clip.
|handedness=Reloading requires two hands. Firing can be done in one hand with a -4 penalty to attack, or with two hands for no penalty.
|handedness=Reloading requires two hands. Firing can be done in one hand with a -4 penalty to attack, or with two hands for no penalty.

Revision as of 17:09, 21 August 2013

Machinegun
Weapon
Coins 60
Weight 8 Kilograms
Damage: 1d6+1 Physical
Range: 60m/200m/1000m
Reload Time: Standard action to replace the clip.
Ammunition: A clip is good for 30 attacks, and weighs 5 Kilograms.
Handedness: Reloading requires two hands. Firing can be done in one hand with a -4 penalty to attack, or with two hands for no penalty.
Effects: When used to perform a Ranged Guard, you may accept a -2 penalty to all attacks during the Ranged Guard in exchange for being able to take as many attacks as there are opportunities for them.
Special: The Machinegun is a Gun.