Jetsuit: Difference between revisions

From Gempunks
whether 'tis better to use vehicular movement rules for this
 
though possibly it should send you only half as far...
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|stattrade=-1 [[AD]], -1 [[Stealth]], -2 [[Initiative Bonus]], -2 [[Acrobatics]], -2 [[Legerdemain]]
|stattrade=-1 [[AD]], -1 [[Stealth]], -2 [[Initiative Bonus]], -2 [[Acrobatics]], -2 [[Legerdemain]]
|special=A Jetsuit counts as an obstacle for firing through, or [[cover]], attacker's choice. Its [[AD]] is the same as its wearer's, and it has 2 [[HP]] and 6 [[Toughness]].
|special=A Jetsuit counts as an obstacle for firing through, or [[cover]], attacker's choice. Its [[AD]] is the same as its wearer's, and it has 2 [[HP]] and 6 [[Toughness]].
|effect1=If you traveled at least 750 meters (relative to the air) in the previous round, you gain a 1000 meter fly speed with a 1500 meter aerobatics distance this round.}}
|effect1=If you traveled at least 750 meters (relative to the air) in the previous round, you gain a 1000 meter [[fly speed]] with a 1500 meter aerobatics distance this round. Unlike with a normal fly speed, you can fly upwards without lateral movement.}}

Revision as of 07:24, 25 April 2014

Jetsuit
Armor
Coins 100
Weight 40 Kilograms
-1 AD, -1 Stealth, -2 Initiative Bonus, -2 Acrobatics, -2 Legerdemain
Effects: If you traveled at least 750 meters (relative to the air) in the previous round, you gain a 1000 meter fly speed with a 1500 meter aerobatics distance this round. Unlike with a normal fly speed, you can fly upwards without lateral movement.
Special: A Jetsuit counts as an obstacle for firing through, or cover, attacker's choice. Its AD is the same as its wearer's, and it has 2 HP and 6 Toughness.