Firebolts: Difference between revisions

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|action=Remain perfectly still
|action=Remain perfectly still
|casttime=[[standard action|Standard Action]]
|casttime=[[standard action|Standard Action]]
|descriptors=[ [[Magic-Damage]] ]
|target=See effect
|target=See effect
|effect=Make a normal [[Ranged Guard]], using a Firebolt special weapon. It deals 1d6+1 Heat damage, lights targets it wounds [[on fire]] and has a 100m/200m range. You may cast this spell again on your next turn without expending a charge.
|effect=Make a normal [[Ranged Guard]], using a Firebolt special weapon. It deals 1d6+1 Heat damage, lights targets it wounds [[on fire]] and has a 100m/200m range. You may cast this spell again on your next turn without expending a charge.

Revision as of 09:45, 28 January 2015

 Firebolts
Elite
Bolts of fire shoot from your eyes.
[ Magic-Damage ]
Target: See effect
Effect: Make a normal Ranged Guard, using a Firebolt special weapon. It deals 1d6+1 Heat damage, lights targets it wounds on fire and has a 100m/200m range. You may cast this spell again on your next turn without expending a charge.
Ritual Mode: Instead of the normal effect, this becomes a bound spell targeting a touched creature. If you hit the target with an attack against AD, their eyes are filled with fire, blinding them and granting them a Thermosympathetic sense. If they stop being blind, the spell is unbound. If the spell is unbound, they lose the blindness and the Thermosympathetic sense.