Firebolts: Difference between revisions
From Gempunks
| Foxwarrior (talk | contribs) No edit summary | Foxwarrior (talk | contribs) No edit summary | ||
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| |action=Remain perfectly still | |action=Remain perfectly still | ||
| |casttime=[[standard action|Standard Action]] | |casttime=[[standard action|Standard Action]] | ||
| |descriptors=[ [[Magic-Damage]] ] | |||
| |target=See effect | |target=See effect | ||
| |effect=Make a normal [[Ranged Guard]], using a Firebolt special weapon. It deals 1d6+1 Heat damage, lights targets it wounds [[on fire]] and has a 100m/200m range. You may cast this spell again on your next turn without expending a charge. | |effect=Make a normal [[Ranged Guard]], using a Firebolt special weapon. It deals 1d6+1 Heat damage, lights targets it wounds [[on fire]] and has a 100m/200m range. You may cast this spell again on your next turn without expending a charge. | ||
Revision as of 09:45, 28 January 2015
|   | 
|  Firebolts Elite | |
| Bolts of fire shoot from your eyes. | |
| [ Magic-Damage ] | |
| Target: See effect | |
| Effect: Make a normal Ranged Guard, using a Firebolt special weapon. It deals 1d6+1 Heat damage, lights targets it wounds on fire and has a 100m/200m range. You may cast this spell again on your next turn without expending a charge. | |
| Ritual Mode: Instead of the normal effect, this becomes a bound spell targeting a touched creature. If you hit the target with an attack against AD, their eyes are filled with fire, blinding them and granting them a Thermosympathetic sense. If they stop being blind, the spell is unbound. If the spell is unbound, they lose the blindness and the Thermosympathetic sense. | 
