Firebolts: Difference between revisions
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{{Spell | <onlyinclude>{{Spell | ||
|name=Firebolts | |name=Firebolts | ||
|tier=Elite | |tier=Elite | ||
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|ritual=Instead of the normal effect, this becomes a [[bound]] spell targeting a touched creature. If you hit the target with an attack against [[AD]], their eyes are filled with fire, [[blinded|blinding]] them and granting them a [[Thermosympathetic]] sense. If they stop being blind, the spell is unbound. If the spell is unbound, they lose the blindness and the Thermosympathetic sense. | |ritual=Instead of the normal effect, this becomes a [[bound]] spell targeting a touched creature. If you hit the target with an attack against [[AD]], their eyes are filled with fire, [[blinded|blinding]] them and granting them a [[Thermosympathetic]] sense. If they stop being blind, the spell is unbound. If the spell is unbound, they lose the blindness and the Thermosympathetic sense. | ||
}} | }} | ||
</onlyinclude> | |||
[[Category:Spell]] | |||
Revision as of 12:34, 26 December 2012
|
Elite
| |
| Bolts of fire shoot from your eyes. | |
| Cast Time: Standard Action AND Move Action | |
| Target: See effect | |
| Effect: Make a normal Ranged Guard, using a Firebolt special weapon. It deals 1d6+1 Heat damage, lights targets it wounds on fire and has a 20m/200m range. | |
| Ritual Mode: Instead of the normal effect, this becomes a bound spell targeting a touched creature. If you hit the target with an attack against AD, their eyes are filled with fire, blinding them and granting them a Thermosympathetic sense. If they stop being blind, the spell is unbound. If the spell is unbound, they lose the blindness and the Thermosympathetic sense. |
