Fight or flight: Difference between revisions
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When something Frightening happens, a character must make a Will save against a DC equal to that event's Frightening value. If the character fails, they must perform their Fear Response. At the end of each of the character’s turns, they may roll a Will save again to stop their Fear Response, with the same Frightening value. Frightening things are [ [[Fear]] ] effects. | When something Frightening happens, a character must make a Will save against a DC equal to that event's Frightening value. If the character fails, they must perform their Fear Response. At the end of each of the character’s turns, they may roll a Will save again to stop their Fear Response, with the same Frightening value. Frightening things are [ [[Fear]] ] effects. | ||
=== Fear Response === | === Fear Response === | ||
Revision as of 03:12, 11 September 2013
When something Frightening happens, a character must make a Will save against a DC equal to that event's Frightening value. If the character fails, they must perform their Fear Response. At the end of each of the character’s turns, they may roll a Will save again to stop their Fear Response, with the same Frightening value. Frightening things are [ Fear ] effects.
Fear Response
- Run: Move as quickly as possible away from the creature or event that caused the Will save.
- Frenzy: Approach the creature or object that caused the Will save and attack it as aggressively as possible.
- Hide: Run out of sight of the creature or event that caused the Will save, take cover, and cower.
- Freeze: Delay with Standard, Move, AND Minor actions.
