Extruder: Difference between revisions
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{{Creature | {{Creature | ||
|name=Extruder |points= | |name=Extruder |points=200 |tier=Paragon | ||
|fearresponse=Frenzy | |fearresponse=Frenzy | ||
|ad=10 (59 factor) |gd=7 (4 factor) |will=4 (20 factor) | |ad=10 (59 factor) |gd=7 (4 factor) |will=4 (20 factor) | ||
| Line 20: | Line 20: | ||
===== Advancement ===== | ===== Advancement ===== | ||
The Extruder may be given up to three [[abilities]], with no more than three from any given category, for | The Extruder may be given up to three [[abilities]], with no more than three from any given category, for the normal price. | ||
'''Greater Ribcage ( | '''Greater Ribcage (50 points):''' The Extruder gets +3 meters to reach, and its rib-growing can maintain a height of up to 4 meters. Wounded creatures take another 1d6+3 damage at the beginning of each of their turns spent held in place, not only the first one. | ||
'''Wormholes ( | '''Wormholes (50 points):''' As a [[minor action]], the Extruder can create an [[extradimensional space]] with two entry points on surfaces the Extruder can visualize within 5 meters. If the Extruder imagines a surface where there isn't one, the action is wasted. The entry points are barely wide enough for the Extruder (0.2 meters). The interior of the [[extradimensional space]] is 5 meters deep, and the Volume Ratio is 100. The space is dispelled when the Extruder creates a new one. | ||
Revision as of 08:24, 11 October 2013
Extruder
The extruder is a ribcage and a tail. It moves by growing ribs from its spine and adding to its tail to maintain a height of up to 2 meters off the ground; this holds it in place well enough that it can travel up walls and ceilings. Only the tail part is actually part of the creature; the remainder of the ribcage is merely detritus. The extruder has only one "hand", but deals +2 damage with unarmed attacks, and when it successfully wounds a creature with an unarmed attack, that creature takes another 1d6+3 damage at the beginning of its next turn from growing bones, as it is held in place until someone can shatter the (now detritus) bones holding it steady (Toughness 4, 1 HP).
Extruders are undead, and live on a diet of bones. Extruders are not particularly smart, and cannot speak. Extruders get -1 to Perception in bright light.
| Extruder Paragon — 200 points
| |
| AD 10 (59 factor) GD 7 (4 factor) Will 4 (20 factor) HP 5 Toughness 5 | |
| Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
| Stealth 0 Perception 5 (8 factor) Agility {{{agility}}} | |
| Fear Response Frenzy | |
| Descriptors {{{descriptors}}} | |
| Movement 10 meter land speed with 2 meter jump. 2 meter burrow speed. 10 meter swim speed with 2 meter sink. | |
| Size 1 meters Reach 3 meters | |
| Weight 30 Kilograms | |
| Skills Strongman +4, Acrobatics +3, Nature +3, Legerdemain +1 |
Advancement
The Extruder may be given up to three abilities, with no more than three from any given category, for the normal price.
Greater Ribcage (50 points): The Extruder gets +3 meters to reach, and its rib-growing can maintain a height of up to 4 meters. Wounded creatures take another 1d6+3 damage at the beginning of each of their turns spent held in place, not only the first one.
Wormholes (50 points): As a minor action, the Extruder can create an extradimensional space with two entry points on surfaces the Extruder can visualize within 5 meters. If the Extruder imagines a surface where there isn't one, the action is wasted. The entry points are barely wide enough for the Extruder (0.2 meters). The interior of the extradimensional space is 5 meters deep, and the Volume Ratio is 100. The space is dispelled when the Extruder creates a new one.
