Explosive device: Difference between revisions
From Gempunks
Foxwarrior (talk | contribs) It's a little bit too complicated, probably, but dividing the different modes into different items seems unreasonable |
Foxwarrior (talk | contribs) No edit summary |
||
| Line 1: | Line 1: | ||
{{Gear | <onlyinclude>{{Image|Explosive Device}}{{Gear | ||
|name=Explosive Device | |name=Explosive Device | ||
|itemtype=Weapon | |itemtype=Weapon | ||
| Line 12: | Line 12: | ||
:Tripmine: The Explosive Device uses an auditory perception of 1 to observe its surroundings. When it detects a creature or vehicle over a specified size, it detonates. Tripmine mode does not start until 2 rounds after the Explosive Device is placed. | :Tripmine: The Explosive Device uses an auditory perception of 1 to observe its surroundings. When it detects a creature or vehicle over a specified size, it detonates. Tripmine mode does not start until 2 rounds after the Explosive Device is placed. | ||
}} | }} | ||
</onlyinclude> | |||
[[Category:Gear]] | |||
Revision as of 05:48, 27 December 2014
|
| Explosive Device Weapon
| |
| Coins 10 Weight 1 kilogram
| |
| Handedness: Can only be used one-handed. | |
| Effects: When it detonates, it deals one 1d6+3 Heat damage hit to all creatures and unattended objects in an 8 meter blast, and another hit to creatures and unattended objects in a 4 meter blast. | |
| The Explosive Device has a wireless connection, which may be activated or deactivated as a standard action. If it's armed, the creature must have a password or Hack the device in order to change the wireless without detonating the explosive. | |
| The Explosive Device has a Hackability Score of 6, and detonates when it detects a hacking attempt. | |
Special: Placing the Explosive Device is a heavy attack. When placed, you may choose the detonation method:
|

