Explosive charger: Difference between revisions
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|ad=9 (30 factor) |gd=10 (50 factor) |will=3 (10 factor)  | |ad=9 (30 factor) |gd=10 (50 factor) |will=3 (10 factor)  | ||
|attack=5 (50 factor) |initiative=4 |stealth=3 (8 factor) |perception=5 (2 factor)  | |attack=5 (50 factor) |initiative=4 |stealth=3 (8 factor) |perception=5 (2 factor)  | ||
|movement=  | |movement=50 meter [[land speed]] with 1 meter jump. 15 meter [[swim speed]] with 5 meter sink.  | ||
|hp=3 |toughness=6  | |hp=3 |toughness=6  | ||
|attacks=2  | |attacks=2  | ||
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The Explosive Charger may be given up to three [[abilities]], with no more than three from any given category, for the normal price.  | The Explosive Charger may be given up to three [[abilities]], with no more than three from any given category, for the normal price.  | ||
'''Mole Heritage (30 points):''' The Explosive Charger gains a   | '''Mole Heritage (30 points):''' The Explosive Charger gains a 25 meter [[burrow speed]]. Its Explosion attack [[fling|flings]] creatures away from itself 2 meters per wound.  | ||
'''Aquatic (15 points):''' The Explosive Charger's [[swim speed]] increases by   | '''Aquatic (15 points):''' The Explosive Charger's [[swim speed]] increases by 50 meters, and all of its other speeds increase by 15 meters. It does not need to breathe.  | ||
Revision as of 06:40, 18 January 2014
Explosive Charger
An explosive charger is a sort of hunched-over rhinoceros creature with spines all down its back. It has one "hand", its mouth, and deals +4 damage with unarmed attacks. It has an Explosion attack, which deals 1d6+5 Heat damage, and targets all other creatures within reach. Any other attack it makes deals +3 damage, and it deals +3 damage against objects. When it charges, it may travel in a straight line, without need for a floor. When it Runs with any speed that would normally double while running, its speed is tripled instead.
Explosive chargers are not particularly smart, and can only speak Grassmuncher languages.
|  Explosive Charger  Paragon   —   150 points  
 | |
| AD 9 (30 factor) GD 10 (50 factor) Will 3 (10 factor) HP 3 Toughness 6 | |
| Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
| Stealth 3 (8 factor) Perception 5 (2 factor) Agility {{{agility}}} | |
| Descriptors [ Blooded ], [ Bony ], [ Living ] | |
| Movement 50 meter land speed with 1 meter jump. 15 meter swim speed with 5 meter sink. | |
| Size 4 meters Reach 3 meters | |
| Weight 5760 Kilograms | |
| Skills Strongman +4, Legerdemain +1, Acrobatics +1, Arcana +3, Bluff +3 | 
Advancement
The Explosive Charger may be given up to three abilities, with no more than three from any given category, for the normal price.
Mole Heritage (30 points): The Explosive Charger gains a 25 meter burrow speed. Its Explosion attack flings creatures away from itself 2 meters per wound.
Aquatic (15 points): The Explosive Charger's swim speed increases by 50 meters, and all of its other speeds increase by 15 meters. It does not need to breathe.
