Explosive charger: Difference between revisions
Foxwarrior (talk | contribs) No edit summary |
Foxwarrior (talk | contribs) |
||
| Line 6: | Line 6: | ||
{{Creature | {{Creature | ||
|name=Explosive Charger |points= | |name=Explosive Charger |points=150 |tier=Paragon | ||
|abilities=Special (Survival) x2, Quick x1, Destructive x3 | |abilities=Special (Survival) x2, Quick x1, Destructive x3 | ||
|ad=9 (30 factor) |gd=10 (50 factor) |will=3 (10 factor) | |ad=9 (30 factor) |gd=10 (50 factor) |will=3 (10 factor) | ||
| Line 19: | Line 19: | ||
===== Advancement ===== | ===== Advancement ===== | ||
The Explosive Charger may be given up to three [[abilities]], with no more than three from any given category, for | The Explosive Charger may be given up to three [[abilities]], with no more than three from any given category, for the normal price. | ||
'''Mole Heritage ( | '''Mole Heritage (30 points):''' The Explosive Charger gains a 10 meter [[burrow speed]]. Its Explosion attack [[fling|flings]] creatures away from itself 2 meters per wound. | ||
'''Aquatic ( | '''Aquatic (15 points):''' The Explosive Charger's [[swim speed]] increases by 20 meters, and all of its other speeds increase by 6 meters. It does not need to breathe. | ||
Revision as of 08:22, 11 October 2013
Explosive Charger
An explosive charger is a sort of hunched-over rhinoceros creature with spines all down its back. It has one "hand", its mouth, and deals +4 damage with unarmed attacks. It has an Explosion attack, which deals 1d6+5 Heat damage, and targets all other creatures within reach. Any other attack it makes deals +3 damage, and it deals +3 damage against objects. When it charges, it may travel in a straight line, without need for a floor. When it Runs with any speed that would normally double while running, its speed is tripled instead.
Explosive chargers are not particularly smart, and cannot speak.
| Explosive Charger Paragon — 150 points
| |
| AD 9 (30 factor) GD 10 (50 factor) Will 3 (10 factor) HP 3 Toughness 6 | |
| Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
| Stealth 3 (8 factor) Perception 3 (2 factor) Agility {{{agility}}} | |
| Descriptors {{{descriptors}}} | |
| Movement 20 meter land speed with 1 meter jump. 6 meter swim speed with 2 meter sink. | |
| Size 4 meters Reach 3 meters | |
| Weight 5760 Kilograms | |
| Skills Strongman +4, Legerdemain +1, Acrobatics +1, Arcana +3, Bluff +3 |
Advancement
The Explosive Charger may be given up to three abilities, with no more than three from any given category, for the normal price.
Mole Heritage (30 points): The Explosive Charger gains a 10 meter burrow speed. Its Explosion attack flings creatures away from itself 2 meters per wound.
Aquatic (15 points): The Explosive Charger's swim speed increases by 20 meters, and all of its other speeds increase by 6 meters. It does not need to breathe.
